AI Insights · Timothy · October 2022
Top 5 Tank Games on Android in Croatia: Q3 2022 Performance
In Q3 2022, the top 5 tank games on Android in Croatia showed varied performance in downloads, revenue, and active users. This article highlights key trends for each game.
Tank Stars
Tank Stars from CASUAL AZUR GAMES saw a notable fluctuation in its metrics throughout Q3 2022. The game experienced a peak in weekly downloads at 1.4K during early August, but this number later decreased to around 110 by the end of September. Weekly active users followed a similar pattern, peaking at 6.3K in early August and declining to approximately 1.8K by the end of the quarter. Revenue remained relatively low, with a maximum of $5 in early July, eventually dropping to $1 by the end of September.
War Machines:Tanks Battle Game
War Machines:Tanks Battle Game by Wildlife Studios demonstrated consistent performance in Q3 2022. Weekly downloads hovered around the 400-500 range, with weekly active users showing a steady presence around 2.4K to 2.6K. The game saw a significant rise in weekly revenue, peaking at $1.2K in late September, up from $640 at the beginning of the quarter.
Tank Combat: War Battle
Tank Combat: War Battle, published by XGame Global, showed a gradual increase in activity since its release. Weekly downloads spiked to 1.9K in early August but later stabilized around 400. Correspondingly, weekly active users grew from 11 in early July to over 1K by the end of September. Despite these increases, the game did not generate any revenue during this period.
World of Tanks Blitz
World of Tanks Blitz from Wargaming Group maintained steady engagement throughout Q3 2022. Weekly downloads remained relatively stable, fluctuating between 250 and 350. Active users consistently numbered around 2K to 2.2K. The game also saw steady weekly revenue, peaking at $720 in early September.
Mad Royale io – Tank Battle
Mad Royale io – Tank Battle by CASUAL AZUR GAMES had a volatile quarter. Weekly downloads peaked at 1.2K in early August but dropped significantly to around 26 by the end of September. Active users also saw a decline, from nearly 2K in early August to just over 100 by the end of the quarter. The game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.